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Isaac Barry Creative Director, GameHouse
With his first job at Monolith Productions late in the last millennium, Isaac set out on a typical path to, and as, a game designer. Somewhere along the way he became interested in improving the models of games and design that he used, and that was where the trouble started... Surreal, WildTangent, Radical, Secret Lair Studios, and Sierra Online have all suffered the presence of this affable evangelist for emotional artifacts.
Now Creative Director for GameHouse in Seattle, he has found his home among artists, programmers, producers, designers, and testers, all passionate and dedicated to making games that help people through enjoyment.
Debater: Debate! Designers and Scripting Systems, Wednesday, 5:00 PM, Salon EF
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